I want to draw an image using an additive blend mode. But I don't want to use OpenGL. I can't find anything to do this, maybe there's something in Quartz2D?
Can anyone point me in the right direction?
Cheers, Rich
I want to draw an image using an additive blend mode. But I don't want to use OpenGL. I can't find anything to do this, maybe there's something in Quartz2D?
Can anyone point me in the right direction?
Cheers, Rich
Sure there is enum CGBlendMode which you can use to specify blending operation. use method:
CGContextSetBlendMode()
or
[image drawInRect:CGRectMake(0, 0, width, height) blendMode:mode alpha:1];
more at developer site: link text