I'm running into issues with the images in my gallery being much much larger than I need them to be.
I've looked for ways to reduce their size before I actually pull them in, but I'm just not quite putting it together as most of what I'm finding deals with BitMap resources and not a BitMap that already exists in the gallery.
So, basically, I am getting the image like so,
imageBitmap = MediaStore.Images.Media.getBitmap(getContentResolver(), uri);
But before I actually assign it to my BitMap var over there I need to scale it down to a reasonable size for a phone.
Any help with understanding what is going on here better is appreciated.