I have a question about the math involved to copy a path. Let's say I have this path:
https://i.stack.imgur.com/4aYgX.jpg
I want an exact copy of this path besides the black one. I wrote a small C# program that calculates the angle between two points. Depending on the angle, an offset to the X or Y value is added. It kind of works, this is the result:
https://i.stack.imgur.com/6uaq1.jpg
As you can see, it's not that pretty. Now, my real question is: What is the proper math to use for this?
Hopefully someone knwos an answer, because I'm kinda stuck on this one. Regards, Sascha
Code:
void Plot(List<Point> points)
{
Graphics g = pictureBox.CreateGraphics();
g.Clear(Color.White);
for (int i = 0; i < points.Count - 1; i++)
{
g.DrawLine(Pens.Black, points[i], points[i + 1]);
}
List<Point> points2 = new List<Point>();
for (int i = 0; i < points.Count - 1; i++)
{
var angle = getAngleFromPoint(points[i], points[i + 1]);
Debug.WriteLine(angle);
if (angle < 180 && angle >= 135)
{
points2.Add(new Point(points[i].X - OFFSET, points[i].Y));
}
if (angle < 135 && angle >= 90)
{
if (points[i].Y < points[i + 1].Y)
{
points2.Add(new Point(points[i].X - OFFSET / 2, points[i].Y + OFFSET));
}
else
{
}
}
if (angle < 90 && angle >= 45)
{
if (points[i].Y < points[i + 1].Y)
{
points2.Add(new Point(points[i].X - OFFSET, points[i].Y));
}
else
{
points2.Add(new Point(points[i].X + OFFSET, points[i].Y));
}
}
if (angle < 45 && angle >= 0)
{
if (points[i].Y < points[i + 1].Y)
{
points2.Add(new Point(points[i].X - OFFSET, points[i].Y));
}
else
{
points2.Add(new Point(points[i].X + OFFSET, points[i].Y));
}
}
if (angle < 360 && angle >= 315)
{
if (points[i].Y < points[i + 1].Y)
{
points2.Add(new Point(points[i].X + OFFSET, points[i].Y));
}
else
{
points2.Add(new Point(points[i].X + 10, points[i].Y - OFFSET));
}
}
if (angle < 315 && angle >= 270)
{
points2.Add(new Point(points[i].X, points[i].Y - OFFSET));
}
if (angle < 270 && angle >= 225)
{
if (points[i].Y < points[i + 1].Y)
{
points2.Add(new Point(points[i].X - OFFSET / 2, points[i].Y - OFFSET));
}
else
{
}
}
if (angle < 225 && angle >= 180)
{
if (points[i].X < points[i + 1].X)
{
points2.Add(new Point(points[i].X, points[i].Y - OFFSET));
}
else
{
if (points[i].Y < points[i + 1].Y) // \
{
points2.Add(new Point(points[i].X - OFFSET, points[i].Y));
}
else
{
}
}
}
}
for (int i = 0; i < points2.Count - 1; i++)
{
g.DrawLine(Pens.Red, points2[i], points2[i + 1]);
}
}
I think if i decrease the angles (from 45 degree steps to maybe 30 degrees) I could imnprove the result, but there must be a better solution.