I'm trying animations and I'm facing a big problem: when my animation finished and I do something ( touch the screen, etc), the elements reset their positions to their first position. I found this: [blog]: Animation Blocks resets to original position after updating text they say it's because elements have constraints or auto layout so turn it off to fix it but I don't want to turn it off. Can we update constraints programmatically? is there an other solution?
here's my animation:
@IBOutlet var tfUser: UITextfiled!
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
tfUser.center.x += view.bounds.width
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
UIView.animateWithDuration(2, delay: 1.8, options: [.CurveEaseInOut], animations: {
self.tfUser.center.x += self.view.bounds.width
//self.tfUser.frame = CGRectMake(0, 233, 375 , 89)
// i tried CGRectMake but it delete the animation
}, completion: nil)
}