I have a series of sprites I'm trying to make into a transparent looping animation. Here's what I'm getting:
As you can see the frames aren't clearing after their turn
I was using a command for webpmux similar to this:
./webpmux -frame mrdipsp/00.webp +250+[[1[-b]]] -frame mrdipsp/01.webp +250+[[1[-b]]] -frame mrdipsp/02.webp +250+[[1[-b]]] -frame mrdipsp/03.webp +250+[[1[-b]]] -frame mrdipsp/04.webp +250+[[1[-b]]] -frame mrdipsp/05.webp +250+[[1[-b]]] -frame mrdipsp/06.webp +250+[[1[-b]]] -frame mrdipsp/07.webp +250+[[1[-b]]] -frame mrdipsp/08.webp +250+[[1[-b]]] -frame mrdipsp/09.webp +250+[[1[-b]]] -frame mrdipsp/10.webp +250+[[1[-b]]]
I've tried several different flags and options and I just can't seem to get the image to clear the previous frame. I'm not even sure if it's possible at this point. Any ideas?