So i am creating font using this code
FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/font.ttf"));
FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter();
parameter.size =SCREEN_WIDTH/12;
// generator.scaleForPixelHeight((int)Math.ceil(SCREEN_WIDTH/12));
parameter.genMipMaps = true;
// parameter.minFilter = Texture.TextureFilter.MipMapLinearLinear;
parameter.magFilter = Texture.TextureFilter.Linear;
parameter.borderStraight =true;
font = generator.generateFont(parameter);
but font end up being blurry no matter what texture filtering i am using i keep screen resolution low due to performance issues
SCREEN_WIDTH = 180;
SCREEN_HEIGHT = 320
is there a way to create nice and crisp font on this res, or this is as good as it gets ?