I am attempting to create a game and have implemented a fixed timestep as described in the article: http://www.koonsolo.com/news/dewitters-gameloop/comment-page-3/#comment-18678
This is quite a common strategy in order to get determinism in the development of a game. My question has to do with the number of updates that you would have. I have read about many variations (in the article it is set to 25 updates per second) but I have read about 20 or even 10. If interpolation is going to be used anyways, why not just update the game once in second and simply interpolate? What's the point of having multiple updates? You could just as easily have a big update every second and interpolate between them, or actually ANY number would suffice as the interpolation would simply match any number. How do game developers choose that number to be either 25, 20, 10, 15, 18, or whatever else? Thank you!