How can I animate a change in color of an SCNNode
? In SpriteKit
I would just use the colorizeWithColor SKAction
, but that is not an option in SceneKit
. In SpriteKit
, I would typically have a collision between two nodes. When the nodes collided one of the nodes changed colors simply by running the colorizeWithColor SKAction
. What's the equivalent of this in SceneKit
for an SCNNode
?
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You can use the multiply
property of your material to achieve a similar effect. You can set the fade length with SCNTransaction
's animationDuration
property.
SCNTransaction.begin()
SCNTransaction.animationDuration = yourFadeDuration
geometry?.firstMaterial?.multiply.contents = yourDesiredColor
SCNTransaction.commit()

andyvn22
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