I am writing a 2D game with inverse kinematics. I am using this simple algorithm:
let angleToParent = angleBetweenPoints(parent, child)
child.x = parent.x + distance*Math.cos(angleToParent)
child.y = parent.y + distance*Math.sin(angleToParent)
child.rotation = angleToParent
How to implement angle constraint for childs?
This code works wrong when rotation of parent cross 180 degrees:
let implementBound = (lowerBound, upperBound, input) => {
return Math.min(Math.max(lowerBound, input), upperBound)
}
let constraint = (Math.PI/180)*15
let left = parent.rotation - constraint
let right = parent.rotation + constraint
angleToParent = implementBound(left, right, angleToParent)