Is is possible to do deferred rendering in OSG.JS?
I found this example doing it using THREE.JS but I am unable to find one example for OSG.JS.
http://alteredqualia.com/three/examples/webgl_lights_deferred_pointlights.html
I do have seen the SDK examples doing RTT, but why aren't there any deferred rendering example on the web (or where are they)?
Thanks