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The plane fitting example fits a cube on a plane that it created from the point cloud that it retrieves based on the point selected by user. I want to determine if that point is a floor, a wall or a roof. What I am trying to achieve is to change the example so that it only renders the cube on the floor and not on wall or roof.

2 Answers2

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The simplest solution is to check the plane normal. Usually, wall's normal is perpendicular to the gravity, and floor is parallel to gravity.

xuguo
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Something like this:

You got the normal of the plane hit right?

     float surfaceAngle = Vector3.Angle(normal, new Vector3(0,1,0));

     float floorLimitAngle = 20;
     float ceilingLimitAngle = 180 - 20;

     if (surfaceAngle < floorLimitAngle )
        // It's a floor
     else if (surfaceAngle > ceilingLimitAngle)
        // It's a ceiling
     else
        // It's a wall
Trionet
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