You can detect the input mode (PointerDeviceType
) in the Pointer
events of the InkCanvas
, for example:
<ScrollViewer x:Name="scrollViewer" Width="400" Height="400" Background="LightBlue" VerticalAlignment="Center" HorizontalAlignment="Center"
PointerPressed="scrollViewer_PointerPressed">
<StackPanel>
<Rectangle Height="300" Width="300" Fill="Red"/>
<Rectangle Height="300" Width="300" Fill="Black"/>
</StackPanel>
</ScrollViewer>
<InkCanvas x:Name="inkCanvas" Width="400" Height="400" GotFocus="inkCanvas_GotFocus" VerticalAlignment="Center" HorizontalAlignment="Center"
Tapped="inkCanvas_Tapped" PointerPressed="inkCanvas_PointerPressed"/>
code behind:
private void inkCanvas_PointerPressed(object sender, PointerRoutedEventArgs e)
{
// Accept input only from a pen or mouse with the left button pressed.
PointerDeviceType pointerDevType = e.Pointer.PointerDeviceType;
if (pointerDevType == PointerDeviceType.Pen)
{
//TODO:
}
else
{
// Process touch or mouse input
inkCanvas.Visibility = Visibility.Collapsed;
}
}
private void scrollViewer_PointerPressed(object sender, PointerRoutedEventArgs e)
{
PointerDeviceType pointerDevType = e.Pointer.PointerDeviceType;
if (pointerDevType == PointerDeviceType.Pen)
{
inkCanvas.Visibility = Visibility.Visible;
}
else
{
// Process touch or mouse input
inkCanvas.Visibility = Visibility.Collapsed;
}
}