I have never used Unity 2.0, so I coded this for .NET framework 2.0, hope it works.
First you may wanto to create a tree representation of the assemblies:
class DependencyTree
{
public string AssemblyName;
public IDictionary<string,DependencyTree> ReferencedAssemblies;
}
Now lets create a class to walk and generate the tree
class DependencyWalker
{
Dictionary<string, DependencyTree> _alreadyProcessed = new Dictionary<string, DependencyTree>();
public DependencyTree GetDependencyTree(Assembly assembly)
{
// Avoid procesing twice same assembly.
if (_alreadyProcessed.ContainsKey(assembly.FullName))
return _alreadyProcessed[assembly.FullName];
var item = new DependencyTree();
item.AssemblyName = assembly.FullName;
item.ReferencedAssemblies = new Dictionary<string, DependencyTree>();
_alreadyProcessed.Add(item.AssemblyName, item);
foreach (AssemblyName assemblyName in assembly.GetReferencedAssemblies())
{
item.ReferencedAssemblies.Add(assemblyName.FullName, GetDependencyTree(Assembly.Load(assemblyName)));
}
return item;
}
// To print the tree to the console:
public void PrintTree(DependencyTree tree)
{
PrintTree(tree, 0, new Dictionary<string, bool>()); // Using Dictionary because HashSet is not available on .NET 2.0
}
private void PrintTree(DependencyTree tree, int indentationLevel, IDictionary<string,bool> alreadyPrinted)
{
Console.WriteLine(new string(' ', indentationLevel) + tree.AssemblyName);
if (alreadyPrinted.ContainsKey(tree.AssemblyName))
return;
alreadyPrinted[tree.AssemblyName] = true;
foreach (DependencyTree a in tree.ReferencedAssemblies.Values)
PrintTree(a, indentationLevel + 3, alreadyPrinted);
}
}
Now you can easyly use this class:
class Program
{
static void Main(string[] args)
{
new System.Xml.XmlDocument().LoadXml("<xml/>"); // Do whatever to ensure System.Xml assembly is referenced.
var startingAssembly = typeof(Program).Assembly;
var walker = new DependencyWalker();
var tree = walker.GetDependencyTree(startingAssembly);
walker.PrintTree(tree);
}
}
Which outputs;
ConsoleApplication1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
System.Configuration, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
System.Security, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
System.Configuration, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
System.Data.SqlXml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
Please note that the generator outputs a tree that has loops, so traversing it on a recursive function will be an infinite loop. In PrintTree I avoid infinite loops by using the alreadyPrinted
list. (I only print the child referenced list only once to avoid loops.) YMMV, so change it based on your needs.