I created in the Window > Animator a new empty state called it Walk using HumandoidWalk and set it as default when running the game all the 3 ThirdPersonControllers start walking automatic. How can i make that the main player will not walk automatic and will be controlled only by the user ?
The two guards are patrolling so i want them to start walking automatic when running the game. But the Main Player should not be walking automatic. The problem is that the Walk state in the Animator is applying for all the characters.