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I installed the google play games services on my Unity3D game, and only some functions work.

Indeed, authentication goes well:

[Play Games Plugin DLL] 8/1/16 3:14:08 p.m. +02: 00 DEBUG: Starting Auth Transition. Op: sign_in status: VALID

and

[Play Games Plugin DLL] 1/8/16 3:14:08 p.m. +02: 00 DEBUG: Found User: [Player: 'XXX' (id gXXXXXXXXXXXX)]
In addition, the Social.localUser.id function works. Unfortunately, Social.localUser.authenticated returns False and I can not log off via PlayGamesPlatform.Instance.SignOut(); :

[Play Games Plugin DLL] 8/1/16 3:14:36 p.m. +02: 00 DEBUG: Starting Auth Transition. Op: SIGN_OUT status: ERROR_NOT_AUTHORIZED

I would like to know how to solve this problem which seems odd and thank you in advance.

th0m4s
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1 Answers1

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Found this related issue which recommends to add your testing gmail ids on Google Play Developer Console.

Go to Google Play Developer Console -> Game Services -> Testing and add your testing gmail ids.

These error happens when you don't add a tester to the tester's list in the Game Services section of the Play Dev console.

Hope this helps!

abielita
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  • I've already make that : [see here](http://originalsbytoto.com/img/laserman/error.png) (here it's the French Console because I'm French :) ) Else, can I publish Game Services without publish my game now ? – th0m4s Aug 03 '16 at 18:05