I installed the google play games services on my Unity3D game, and only some functions work.
Indeed, authentication goes well:
[Play Games Plugin DLL] 8/1/16 3:14:08 p.m. +02: 00 DEBUG: Starting Auth Transition. Op: sign_in status: VALID
and
[Play Games Plugin DLL] 1/8/16 3:14:08 p.m. +02: 00 DEBUG: Found User: [Player: 'XXX' (id gXXXXXXXXXXXX)]In addition, the
Social.localUser.id
function works. Unfortunately, Social.localUser.authenticated
returns False and I can not log off via PlayGamesPlatform.Instance.SignOut();
: [Play Games Plugin DLL] 8/1/16 3:14:36 p.m. +02: 00 DEBUG: Starting Auth Transition. Op: SIGN_OUT status: ERROR_NOT_AUTHORIZED
I would like to know how to solve this problem which seems odd and thank you in advance.