I'm writing an LPeg-based parser. How can I make it so a parsing error returns nil, errmsg
?
I know I can use error()
, but as far as I know that creates a normal error, not nil, errmsg
.
The code is pretty long, but the relevant part is this:
local eof = lpeg.P(-1)
local nl = (lpeg.P "\r")^-1 * lpeg.P "\n" + lpeg.P "\\n" + eof -- \r for winblows compat
local nlnoeof = (lpeg.P "\r")^-1 * lpeg.P "\n" + lpeg.P "\\n"
local ws = lpeg.S(" \t")
local inlineComment = lpeg.P("`") * (1 - (lpeg.S("`") + nl * nl)) ^ 0 * lpeg.P("`")
local wsc = ws + inlineComment -- comments count as whitespace
local backslashEscaped
= lpeg.P("\\ ") / " " -- escaped spaces
+ lpeg.P("\\\\") / "\\" -- escaped escape character
+ lpeg.P("\\#") / "#"
+ lpeg.P("\\>") / ">"
+ lpeg.P("\\`") / "`"
+ lpeg.P("\\n") -- \\n newlines count as backslash escaped
+ lpeg.P("\\") * lpeg.P(function(_, i)
error("Unknown backslash escape at position " .. i) -- this error() is what I wanna get rid of.
end)
local Line = lpeg.C((wsc + (backslashEscaped + 1 - nl))^0) / function(x) return x end * nl * lpeg.Cp()
I want Line:match(...)
to return nil, errmsg
when there's an invalid escape.