I recently went back through a scene, replacing all the creations of
new THREE.SphereGeometry()
with buffer geometries: new THREE.SphereBufferGeometry()
(cylinder, circle, box, etc.) down the line for all my geometries.
Hit a snag creating new THREE.ExtrudeBufferGeometry()
Is there a buffered version of THREE.ExtrudeGeometry
? And how do I create it?