I have the following scene structure
SpineHero has order in Layer = 1, and when run, I have
SpineHero is over NGUIHero and NGUIVS
I want to make the zOrder: NGUIVS - SpineHero - NGUIHero, but I don't know how. If I change order in Layer of SpineHero to 0, I will get
I read some information about renderQueue, but no luck. I'm using Unity 5.3.5, NGUI 3.5.2
How can I resolve this problem?