I'm using OpenMesh to remesh/manage some mesh objects. With subdivide/decimate/smooth and other tools from OpenFlipper, I can change the mesh topology.
This however results in vertex colors loosing their meaning, as new vertices will all have black color and there is no interpolation when mesh topology changes, resulting in visual artifacts.
Is there a way to tell OpenMesh to reproject vertex colors back to the old mesh to interpolate the vertex color? If not, what would be a good way to do it manually? Is there any state of the art for vertex back-projection?