I saw recently that Simplex noise(3D and higher dimensions) is patented... A substitute for simplex noise exists to avoid(only a lawyer can tell) the patented parts, namely Opensimplex. But I am not a lawyer so I don't want to risk anything...
Back to square one with the older noise algorithm, namely Perlin noise and it's directional artifacts.
Can anyone think of an algorithm that eliminates or at least reduces the generated directional artifacts from Perlin noise in 3D?, i.e. I need an algorithm that corrects the final generated result from Perlin noise. It doesn't matter if this algorithm is slow, because everything is only generated at startup!:)