How would one write swizzling as a defined behaviour in a programming language? (swizzling members like matrices and vectors in GLSL) So if I wanted to make a programming language that would allow the definition of swizzling on some members, what would be a good way to do it? So for example I could do this:
struct
{
swizzable
{
float x, float y, float z, float w
}
}
But this is missing a lot. For example it does not define that what sould it return when I swizzle more or less elements or assign to a subset or just the elements backwards. Like in GLSL I can do v.xyz to create a Vec3 from a Vec4 called v. Or I could assign a subset of members: v.zyx = ... in any order.
So this swizzable substruct is not a solution (or at least too limited). Another way would be to return an array of swizzled members and an implicit cast (with a constructor) would generate the wanted element:
struct Vec2
{
swizzable { float x, float y }
Vec2(float[2] elements)
{ x = elements[0]; y = elements[1]; }
}
struct Vec3
{
swizzable { float x, float y, float z }
}
So if I accessed a Vec3's x and y via swizzling, I would get a float[2] and because I have a constructor for Vec2, I can assign this array to it (and implicitly instantiating a vec2).
This looks like a better solution but still: How could one do better?
Edit: Sorry I didn't specify the question: I want to implement a programming language that supports this kind of thing.