I am not able to make PointerPressed, PointerReleased (any pointer event) work.
I have written this line of code to support touch
inkCanvas.InkPresenter.InputDeviceTypes = CoreInputDeviceTypes.Mouse | CoreInputDeviceTypes.Touch;
from the solutions that I found online, I have tried this
inkCanvas.PointerReleased += inkCanvas_PointerReleased;
and this
inkCanvas.AddHandler(PointerReleasedEvent, new PointerEventHandler(inkCanvas_PointerReleased), true);
and simply through XAML as well:
<InkCanvas x:Name="inkCanvas"
PointerPressed="inkCanvas_PointerPressed"
PointerMoved="inkCanvas_PointerMoved" PointerReleased="inkCanvas_PointerReleased"
Tapped="inkCanvas_Tapped">
I am testing the app in my device (not on emulator). what is it that I am missing?