I'm very new to C# but trying to learn so bear with me if my syntax isn't accurate. I am able to create a picturebox with a button and it appears on screen. I can then move it around the screen just fine with a mouse down / mouse move function. I then hit the button to instantiate another picturebox to be created and can move that one around as well, but when I try to move the first picturebox the second one moves instead and goes insane. Is there a way to reference or tag the boxes on instantiation so that when I click on any of them I can move them around the screen?
public partial class Form1 : Form
{
Point MP;
private static Control PB;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
int picSizeX = Properties.Resources.police.Width / 3;
int picSizeY = Properties.Resources.police.Height / 3;
PictureBox pb = new PictureBox();
pb.Location = new Point(100, 100);
pb.Size = new Size(picSizeX, picSizeY);
pb.Image = new Bitmap(Properties.Resources.police);
pb.SizeMode = PictureBoxSizeMode.StretchImage;
Controls.Add(pb);
pb.Tag = "veh";
PB = pb;
pb.MouseDown += Pb_MouseDown;
pb.MouseMove += Pb_MouseMove;
pb.MouseHover += Pb_MouseHover;
}
private void Pb_MouseHover(object sender, EventArgs e)
{
PB.MouseHover += PB_MouseHover;
}
private void PB_MouseHover(object sender, EventArgs e)
{
}
private void Pb_MouseDown(object sender, MouseEventArgs e)
{
MP = e.Location;
}
private void Pb_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
PB.Left = e.X + PB.Left - MP.X;
PB.Top = e.Y + PB.Top - MP.Y;
}
}
}