I have included a SpriteFont asset and an mp3 asset in my MonoGame cross platform project, the strange thing is that the the game compiles and runs fine on the iOS simulator but whenever I try to build the game on Android I get warnings like this for the files in the bin directory and in the content directory
/Users/edward/Library/Mobile Documents/com~apple~CloudDocs/apps/Xamarin/Android/Radiant/Android/Content/lights.mp3:
Warning XA0101: @(Content) build action is not supported (XA0101) (Radiant.Droid)
And when I try and run the game, I get a
Could not load score asset as a non content file
I have tried many things such as changing the build actions of various files but nothing has worked.