import Foundation
import SpriteKit
class HGHero: SKSpriteNode {
var body: SKSpriteNode!
var arm: SKSpriteNode!
var leftFoot: SKSpriteNode!
var rightFoot: SKSpriteNode!
The error comes here:
override init () {
I'm not sure what's going on. I'm trying to override the default init for SKSpriteNode.
super.init(texture: nil, color: UIColor.blackColor(), size:
CGSizeMake(32,44))
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}