The text becomes blurry if I use a non whole number for the position of the string. Any ideas what is causing this and how to correct it?
this->pSpriteBatch->Begin();
this->pSpriteFont->DrawString(this->pSpriteBatch, szTempMessage, XMFLOAT2(x, y), color);
this->pSpriteBatch->End();
I'm calling it with only the position and color parameters.