import processing.core.PApplet;
public class gl extends PApplet {
static int neighborCount;
static int screenRows;
int tNC; // Temporary Neighbor Count
int newState;
int columns = 960;
int rows = 477;
int[][] cells = new int[columns][rows];
int[][] newGen = new int[columns][rows];
public static void main(String[] args) {
PApplet.main("gl");
}
public void settings() {
size(1920, 955);
}
public void setup() {
// Set background white and all of cells[][] to 0 or 1
screenRows = 0;
background(255);
for (int j = 0; j < (rows / 2); j++) {
for (int i = 0; i < (columns / 2); i++) {
cells[i][j] = (int) random(0, 2);
}
}
}
public void draw() {
// If program has finished generating this frame, reset everything and set cells[][] equal to newGen[][]
if (screenRows > (height / 2)) {
screenRows = 0;
System.out.println("End of generation reached");
background(255);
cells = newGen.clone();
for (int i = 0; i < columns; i++) {
for (int j = 0; j < rows; j++) {
newGen[i][j] = 0;
}
}
}
// Go through every element in cells[][], determine it's value, and display it
for (int x = 1; x < (width / 2) - 1; x++) {
for (int y = 1; y < (height / 2) - 1; y++) {
printCell(x, y);
}
}
screenRows++;
}
public void printCell(int x, int y) {
setCellState(x, y);
if (newGen[x][y] == 0) {
stroke(255);
fill(255);
} else if (newGen[x][y] == 1) {
stroke(0);
fill(0);
}
System.out.println(x + ", " + y);
rect(x, y, 2, 2);
}
public void setCellState(int x, int y) {
tNC = getNeighborCount(x, y);
neighborCount = 0;
System.out.println(tNC);
if (tNC < 2) { // If less than 2 neighbors, cell dead
newGen[x][y] = 0;
} else if (tNC > 3) { // If more than 3 neighbors, cell dead
newGen[x][y] = 0;
} else if ((tNC == 2 || tNC == 3) && cells[x][y] == 1) { // If 2 or 3 neighbors and cell is alive, do nothing (unnecessary statement but makes visualizing easier)
} else if (tNC == 3 && cells[x][y] == 0) { // If 3 neighbors and cell is dead, cell is alive
newGen[x][y] = 1;
} else if (tNC == 2 && cells[x][y] == 0) { // If 2 neighbors and cel is dead, do nothing (also unnecessary)
} else {
System.out.println("Error in setCellState(int, int);"); // In event of none of the conditions being met
}
tNC = 0; // Reset variable (probably unnecessary but might as well)
}
public int getNeighborCount(int x, int y) {
// Go through each cell adjacent or diagonal to the cell and add it's value (0 or 1) to neighborCount
for (int i = -1; i < 2; i++) {
for (int j = -1; j < 2; j++) {
neighborCount += cells[i + x][j + y];
}
}
// Subtract the value of the cell being evaluated from neighborCount as that is not a factor in the sum of the neighbors
neighborCount -= cells[x][y];
return neighborCount;
}
}
I am just going for functionality over speed, for now.
I am attempting to code Conway's Game of Life using Processing in Eclipse. The above code is dysfunctional in multiple ways:
The generation displayed appears much smaller in the window than I want to be. It only takes up a fraction of the window despite my efforts to counterbalance this by making each cell 2x2 pixels and half as many rows and columns as the window is tall and wide.
Also, the generation does not appear to update in the window after the first generation is displayed after a few seconds.
I noticed that the variable tNC is often equal to 0 when it should be equal to any number from 0 to 7.