There does not seem to be a simple way to apply an affine transformation to a node in SpriteKit. (For example, in VB, I am used to setting a transform matrix as a property of e.graphics
)
I've tried to look up how to do it, but the only answer I can find is this:
SpriteKit missing linear transformation matrices
However, the answer seems to be very complex for what I am trying to achieve, and perhaps it is outdated? Is there a simple way of applying a transformation matrix to any SKNode?