I am loading a ThreeJS scene on a website and I would like to optimize it depending on the capacity of the graphic card.
Is there a way to quickly benchmark the client computer and have some data that will let me decide how demanding or simple has to be my scene in order to run at a decent FPS ?
I am thinking of a benchmark library that can be easily plugged or a benchmark-as-a-service. And it has to run without the user noticing.