1- How can I find the angle for sloped wall in the x,y.I used the code below to find it for the walls but it didn't work for sloped wall. When I use it for the ordinary walls it gives XYz like 0,1,0/0,-1,0/1,0,0/-1,0,0 but for the sloped wall it become 0,0,1 all the time. Please, read the code. 2- I want to find the wall Id for the windows and doors in my Revit project using the API. I can find the openings in the wall but what I actually need is quite the opposite, I need the host.
protected XYZ GetExteriorWallDirection(Element wall)
{
LocationCurve locationCurve
= wall.Location as LocationCurve;
XYZ exteriorDirection = XYZ.BasisZ;
if (locationCurve != null)
{
Curve curve = locationCurve.Curve;
//Write("Wall line endpoints: ", curve);
XYZ direction = XYZ.BasisX;
if (curve is Line)
{
// Obtains the tangent vector of the wall.
direction = curve.ComputeDerivatives(
0, true).BasisX.Normalize();
}
else
{
// An assumption, for non-linear walls,
// that the "tangent vector" is the direction
// from the start of the wall to the end.
direction = (curve.GetEndPoint(1)
- curve.GetEndPoint(0)).Normalize();
}
// Calculate the normal vector via cross product.
exteriorDirection = getCrossProduct(XYZ.BasisZ,direction);
// Flipped walls need to reverse the calculated direction
Wall wa = wall as Wall;
if (wa.Flipped)
{
exteriorDirection = -exteriorDirection;
}
}
return exteriorDirection;
}
protected XYZ getCrossProduct(XYZ a, XYZ b)
{
double ax = a.X;
double ay = a.Y;
double az = a.Z;
double bx = b.X;
double by = b.Y;
double bz = b.Z;
double cx = ay * bz - az * by;//= 3×7 − 4×6 = −3
double cy = az * bx - ax * bz;//= 4×5 − 2×7 = 6
double cz = ax * by - ay * bx;// = 2×6 − 3×5 = −3
XYZ c = new XYZ(cx, cy, cz);
return c;
}