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I've set up an animation of a tugboat [from VRML library] using the Virtual Reality Animation objects. but am having trouble with viewing the rotation of the boat.

To be more specific: I have a simulator going, where I calculate from rigid body dynamics the trajectory of it in time. This is, I have x, y, z, phi, theta, psi vs. time. I associate the translations and rotations to the node corresponding to the boat. When pressing play, I can see the translation and rotation which is not as expected.

Not sure what the problem could be. I tried to add one Transform in the .wrl for each of the rotational degrees of freedom, but I found it weird as when I give rotation in one direction I see the object rotating and translating other directions as well.

Any help is most welcome.

  • What is your question, exactly? – Necto Jul 04 '16 at 09:26
  • To be more specific: I have a simulator going, where I calculate from rigid body dynamics the trajectory of it in time. This is, I have x, y, z, phi, theta, psi vs. time. I associate the traslations and rotations to the node corresponding to the boat. When pressing play, I can see the translation and rotation which is not as expected. Not sure what the problem could be. I tried to add one Transform in the .wrl for each of the rotational degrees of freedom, but I found it weird as when I give rotation in one direction I see the object rotating and translating other directions as well. – Hima Bindu Jul 04 '16 at 10:41
  • You still have not asked any question. Please expand your post with more details, and ask a question. There should be at least one question mark (`?`) in it. – Necto Jul 04 '16 at 10:49

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