I am trying to find a faster way to generate Gaussian Blur
image, this blog works great with most of the image.
But when image has transparent backgroudcolor, the blured image looks bad
The code below is copied from the blog:
-(UIImage *)vImageBlurWithNumber:(CGFloat)blur
{
if (blur < 0.f || blur > 1.f) {
blur = 0.5f;
}
int boxSize = (int)(blur * 100);
boxSize = boxSize - (boxSize % 2) + 1;
CGImageRef img = self.CGImage;
vImage_Buffer inBuffer, outBuffer;
vImage_Error error;
void *pixelBuffer;
CGDataProviderRef inProvider = CGImageGetDataProvider(img);
CFDataRef inBitmapData = CGDataProviderCopyData(inProvider);
inBuffer.width = CGImageGetWidth(img);
inBuffer.height = CGImageGetHeight(img);
inBuffer.rowBytes = CGImageGetBytesPerRow(img);
inBuffer.data = (void*)CFDataGetBytePtr(inBitmapData);
pixelBuffer = malloc(CGImageGetBytesPerRow(img) *
CGImageGetHeight(img));
if(pixelBuffer == NULL)
NSLog(@"No pixelbuffer");
outBuffer.data = pixelBuffer;
outBuffer.width = CGImageGetWidth(img);
outBuffer.height = CGImageGetHeight(img);
outBuffer.rowBytes = CGImageGetBytesPerRow(img);
// may be i should modify last 2 parameter below ,how ?
error = vImageBoxConvolve_ARGB8888(&inBuffer,
&outBuffer,
NULL,
0,
0,
boxSize,
boxSize,
NULL,
kvImageEdgeExtend); // kvImageBackgroundColorFill ?
if (error) {
NSLog(@"error from convolution %ld", error);
}
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef ctx = CGBitmapContextCreate(
outBuffer.data,
outBuffer.width,
outBuffer.height,
8,
outBuffer.rowBytes,
colorSpace,
kCGImageAlphaNoneSkipLast);
CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
UIImage *returnImage = [UIImage imageWithCGImage:imageRef];
//clean up
// CGContextRelease(ctx);
CGColorSpaceRelease(colorSpace);
free(pixelBuffer);
CFRelease(inBitmapData);
CGColorSpaceRelease(colorSpace);
CGImageRelease(imageRef);
return returnImage;
}
I have tried another way to make Gaussian Blur
Effect ,
by using Apple WWDC 2013 UIImage-ImageEffects
category,
but the effect of this category is more like Frosted glass
instead of Gaussian Blur
.
Blur in Core Image
works fine, but it is so slow than the vImage way.
GPUImage
also slower than vImage way.
Please help me to modified the vImage code above, i have tried a lot ,and post the code with demo here;
:)