I'm trying to bring old Unity game code in c# i wrote last year back to life. Its a multiplayer game using uLink, uLobby, uZone for the networking part of it.
I read just TODAY the shock that browsers will no longer support WebPlayer and i have to move all my code to use WebGL (I never heard of WebGL till today).
Is there any package like uLink out there I can use for the networking instead of writing all the WebGL networking code (server and client) myself? (it seems uLink is going away).
Sorry if im not clear in my question since I just started researching WebGL, but I cant find any networking package that uses WebGL with Unity that I can use right now, so that I can keep all my RPC code etc, or i dont know what other networking functions are out there now-a-days (I havnt written unity code in over a year).
If my question is not clear or too vague, please let me know whats is not clear or vague.
Thanks