Currently I am drawing all of my elements using Win2d. I have read this in regards to Win2d here:
Win2D is a graphics API rather than a complete all-in-one game engine, but you could certainly use it to implement the graphics portion of a 2D game, in combination with other APIs for other areas such as input, sound, physics if your game needs that, etc.
I have looked into Box2d (which would be preferred because our Android app is using Box2d). But when I use Nuget to install Box2d I get Package restore failed. Rolling back to package changes for ...
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I also have seen on Box2d's site that there is a port called Farseer Physics Engine. I get the same issues with with this as Box2d.
Then looking around even more I found Physics Helper XAML and ran the code. This is pretty close to what we want but setting it up in a existing app seems pretty cryptic. This uses Farseer Physics and it runs in the simulator just fine.
I develop primarily Mac and Android apps, so I am new territory running Visual Studio and developing in the windows environment. Also a lot of the documentation seems outdated.
Basically I am wondering what would be best for adding physics to my UWP and if I haven't covered another solution I should be exploring here I would love to hear about it.