I am trying to develop a simple game wherein I need to throw a bullet . I would like the ball follows the touch, or swipe direction.
However, I have a small problem that I have not had success in solving.
I take coordinates on the ACTION_DOWN
of MotionEvent
, and the coordinates on the ACTION_UP
of MotionEvent
, then calculate the straight line equation in order to move the ball according to this straight line.
The problem is that when I swipe in a direction close to "up" or "forward" or "in front of", the ball moves at lightning speed while in the other direction of more skewed (right or left) or diagonal, the ball moves at a normal speed.
Where is the flaw in my calculation?
Help me please, I am not far from the result but need to you for solve this problem!
The onTouch
method:
public boolean onTouchEvent(MotionEvent event) {
switch(event.getAction()) {
case(MotionEvent.ACTION_DOWN):
balle.setX(event.getX());
balle.setY(event.getY());
ya = event.getY();
xa = event.getX();
break;
case(MotionEvent.ACTION_UP):
xb = event.getX();
yb = event.getY();
balle.setMove(true);
break;
}
return true;
}
This is my moveDirection
method:
public void moveDirection(float xa, float ya, float xb, float yb) {
if(!move) {
return;
}
else {
float m, b;
float dx = xb-xa;
m = (yb - ya) / (xb - xa);
b = ya - (m * xa);
if(dx > 0) {
this.x += speedX;
}
else {
this.x += -speedX;
}
this.y = (m * this.x + b);
}
}
Thank you in advance!