The distance from our Sun to Alpha Centauri is 4.153×1018 cm. You can represent this value well with the Number
datatype which stores values up to 1.7977×10308 with about 17 significant figures.
However, what if you want to model a spaceship stationed at Alpha Centauri?
Due to the limited precision of Number
, you can either store the value 4153000000000000000 or 4153000000000000500, but nothing in between. This means that you would have a maximal spacial resolution of 500 cm at Alpha Centauri. Your spaceship would look really clunky.
Could we use another datatype than Number
? Of course you could use a library such as BigNumber.js which provides support for nearly unlimited precision. You can park your spaceship one milimeter next to the hot core of Alpha Centauri without (numerical) issues:
pos_acentauri = new BigNumber(4153000000000000000);
pos_spaceship = pos_acentauri.add(0.1); // one milimeter from Alpha Centauri
console.log(pos_spaceship); // 4153000000000000000.1
<script src="https://cdnjs.cloudflare.com/ajax/libs/bignumber.js/2.3.0/bignumber.min.js"></script>
However, not only would the captain of that ship burn to death, but your 3D engine would be slow as hell, too. That is because Number
allows for really fast arithmetic computations in constant time, whereas e. g. the BigNumber
addition computation time grows with the size of the stored value.
Solution: Use Number
for your 3D engine. You could use different local coordinate systems, e. g. one for Alpha Centauri and one for our solar system. Only use BigNumber
for things like the HUD, game stats and so on.