OK to start with let me be clear, I am not interested in converting an image stack into a 3D model.
I have an *.stl file (a triangulated surface mesh) & I would like to slice it back into an image stack. I've had a look at Slic3r & Meshmixer but they both only give out Gcode.
So given I have the vertices of all the points on the surface (which is NOT convex incidentally) & their connectivity. What libraries are out there that could help with this?
My feeling is that I would need to interpolate the boundary on slices that did not pass through known vertices.
I'm comfortable with Python & C++ at a push but am willing to broaden my horizons.