I only have a very little experience at game dev. I've done some proof of concept academic work in unreal engine for a university project.
My questions are
- What is advantage of total conversion modding instead of developing a all new game?
- And I also want to know a comparison of advantages and disadvantages of total conversion moddin vs developing a new game.
- Isn't modding is harder because you don't have access to the source, documentation and doesn't know how inner works are done?
- Why modder usually mod unreal tournament and half life?