I have a game which uses socke
t based connections. It wrok well in an IPv4 network
.
We submitted an update to the App Store and it got rejected saying the game doesn't work under IPv6 networks
. Our game backend is using AWS
.
When I gone through many forums I came to know that AWS is not IPv6 ready.
For client I'm using CocoaAsyncSocket
. I've disabled IPv4PreferredOverIPv6
. But is not working.
Can you please suggest a better solution?