I have the following class which generates a buffer containing sound data:
package musicbox.example;
import javax.sound.sampled.LineUnavailableException;
import musicbox.engine.SoundPlayer;
public class CChordTest {
private static final int SAMPLE_RATE = 1024 * 64;
private static final double PI2 = 2 * Math.PI;
/*
* Note frequencies in Hz.
*/
private static final double C4 = 261.626;
private static final double E4 = 329.628;
private static final double G4 = 391.995;
/**
* Returns buffer containing audio information representing the C chord
* played for the specified duration.
*
* @param duration The duration in milliseconds.
* @return Array of bytes representing the audio information.
*/
private static byte[] generateSoundBuffer(int duration) {
double durationInSeconds = duration / 1000.0;
int samples = (int) durationInSeconds * SAMPLE_RATE;
byte[] out = new byte[samples];
for (int i = 0; i < samples; i++) {
double value = 0.0;
double t = (i * durationInSeconds) / samples;
value += Math.sin(t * C4 * PI2); // C note
value += Math.sin(t * E4 * PI2); // E note
value += Math.sin(t * G4 * PI2); // G note
out[i] = (byte) (value * Byte.MAX_VALUE);
}
return out;
}
public static void main(String... args) throws LineUnavailableException {
SoundPlayer player = new SoundPlayer(SAMPLE_RATE);
player.play(generateSoundBuffer(1000));
}
}
Perhaps I'm misunderstanding some physics or math here, but it seems like each sinusoid ought to represent the sound of each note (C, E, and G), and by summing the three sinusoids, I should hear something similar to when I play those three notes simultaneously on the keyboard. What I'm hearing, however, is not even close to that.
For what it's worth, if I comment out any two of the sinusoids and keep the third, I do hear the (correct) note corresponding to that sinusoid.
Can somebody spot what I'm doing wrong?