I've been looking around for a definitive answer to this but I seem to keep finding contradictory answers (ex this and this).
Basically, if I
socket.emit('game_update', {n: 1});
from a node.js server and then, 20 ms later,
socket.emit('game_update', {n: 2});
from the same server, is there any way that the n:2 message arrives before the n:1 message? In other words, does the n:1 message "block" the receiving of the n:2 message if the n:1 message somehow got lost on the way?
What if they were volatile emits? My understanding is that the n:1 message wouldn't block the n:2 message -- if the n:1 message got dropped, the n:2 message would still be received whenever it arrived.
Background: I'm building a node.js game server and want to better understand how my game updates are traveling. I'm using volatile emit right now and I would like to increase the server's tick rate, but I want to make sure that independent game updates wouldn't block each other. I would rather the client receive an update every 30 ms with a few dropped updates scattered here and there than have the client receive an update, receive nothing for 200 ms, and then receive 6 more updates all at once.