I'm writing a game using Panda3D 1.10 using the Bullet Open Source Physics Library 1.5.8. How do I generate a collision shape from an egg file?
This is the code I have so far:
tree = BulletRigidBodyNode('Tree')
tree.setMass(10.0)
shape = getCollisionFromEgg('tree.egg') # This is the 'magic function' I'm after
tree.addShape(shape)
np = render.attachNewNode(tree)
np.setPos(10, 0, 2)
self.world.attachRigidBody(tree)
model = loader.loadModel('tree.egg')
model.reparentTo(np)