I have the following simplified IO Completion Port server C++ code:
int main(..)
{
startCompletionPortThreadProc();
// Await client connection
sockaddr_in clientAddress;
int clientAddressSize = sizeof( clientAddress );
SOCKET acceptSocket = WSAAccept( serverSocket, (SOCKADDR*)&clientAddress, &clientAddressSize, NULL, NULL);
// Connected
CreateIoCompletionPort( (HANDLE)acceptSocket, completionPort, 0, 0 );
// Issue initial read
read( acceptSocket );
}
DWORD WINAPI completionPortThreadProc( LPVOID param )
{
DWORD bytesTransferred = 0;
ULONG_PTR completionKey = NULL;
LPPER_IO_DATA perIoData = NULL;
while( GetQueuedCompletionStatus( completionPort, &bytesTransferred, &completionKey, (LPOVERLAPPED*)&perIoData, INFINITE ) )
{
if( WaitForSingleObject( exitEvent, 0 ) == WAIT_OBJECT_0 )
{
break;
}
if( !perIoData )
continue;
if( bytesTransferred == 0 )
{
//TODO
}
switch( perIoData->operation )
{
case OPERATION_READ:
{
// Bytes have been received
if( bytesTransferred < perIoData->WSABuf.len )
{
// Terminate string
perIoData->WSABuf.buf[bytesTransferred] = '\0';
perIoData->WSABuf.buf[bytesTransferred+1] = '\0';
}
// Add data to message build
message += std::tstring( (TCHAR*)perIoData->WSABuf.buf );
// Perform next read
perIoData->WSABuf.len = sizeof( perIoData->inOutBuffer );
perIoData->flags = 0;
if( WSARecv( perIoData->socket, &( perIoData->WSABuf ), 1, &bytesTransferred, &( perIoData->flags ), &( perIoData->overlapped ), NULL ) == 0 )
{
// Part message
continue;
}
if( WSAGetLastError() == WSA_IO_PENDING )
{
// End of message
//TODO: Process message here
continue;
}
}
}
break;
case OPERATION_WRITE:
{
perIoData->bytesSent += bytesTransferred;
if( perIoData->bytesSent < perIoData->bytesToSend )
{
perIoData->WSABuf.buf = (char*)&( perIoData->inOutBuffer[perIoData->bytesSent] );
perIoData->WSABuf.len = ( perIoData->bytesToSend - perIoData->bytesSent);
}
else
{
perIoData->WSABuf.buf = (char*)perIoData->inOutBuffer;
perIoData->WSABuf.len = _tcslen( perIoData->inOutBuffer ) * sizeof( TCHAR );
perIoData->bytesSent = 0;
perIoData->bytesToSend = perIoData->WSABuf.len;
}
if( perIoData->bytesToSend )
{
if( WSASend( perIoData->socket, &( perIoData->WSABuf ), 1, &bytesTransferred, 0, &( perIoData->overlapped ), NULL ) == 0 )
continue;
if( WSAGetLastError() == WSA_IO_PENDING )
continue;
}
}
break;
}
}
return 0;
}
bool SocketServer::read( SOCKET socket, HANDLE completionPort )
{
PER_IO_DATA* perIoData = new PER_IO_DATA;
ZeroMemory( perIoData, sizeof( PER_IO_DATA ) );
perIoData->socket = socket;
perIoData->operation = OPERATION_READ;
perIoData->WSABuf.buf = (char*)perIoData->inOutBuffer;
perIoData->WSABuf.len = sizeof( perIoData->inOutBuffer );
perIoData->overlapped.hEvent = WSACreateEvent();
DWORD bytesReceived = 0;
if( WSARecv( perIoData->socket, &( perIoData->WSABuf ), 1, &bytesReceived, &( perIoData->flags ), &( perIoData->overlapped ), NULL ) == SOCKET_ERROR )
{
int gle = WSAGetLastError();
if( WSAGetLastError() != WSA_IO_PENDING )
{
delete perIoData;
return false;
}
}
return true;
}
bool SocketServer::write( SOCKET socket, std::tstring& data )
{
PER_IO_DATA* perIoData = new PER_IO_DATA;
ZeroMemory( perIoData, sizeof( PER_IO_DATA ) );
perIoData->socket = socket;
perIoData->operation = OPERATION_WRITE;
perIoData->WSABuf.buf = (char*)data.c_str();
perIoData->WSABuf.len = _tcslen( data.c_str() ) * sizeof( TCHAR );
perIoData->bytesToSend = perIoData->WSABuf.len;
perIoData->overlapped.hEvent = WSACreateEvent();
DWORD bytesSent = 0;
if( WSASend( perIoData->socket, &( perIoData->WSABuf ), 1, &bytesSent, 0, &( perIoData->overlapped ), NULL ) == SOCKET_ERROR )
{
if( WSAGetLastError() != WSA_IO_PENDING )
{
delete perIoData;
return false;
}
}
return true;
}
1) The first issue I have is with the initial read.
On client connection (accept), I issue a read. As the client hasn't sent any data yet, WSAGetLastError() is WSA_IO_PENDING and the read method returns.
When the client then sends data, the thread remains stuck in the GetQueuedCompletionStatus call (as I assume I need another WSARecv call?).
Am I supposed to keep looping the read method until data arrives? That doesn't seem logical, I thought by issuing the initial read GetQueuedCompletionStatus would complete when data arrived.
2) I need to read and write data bi-directional without acknowledgements. Therefore I've also created a client with the IOCP thread. Is it actually possible to do this with completion ports or does a read have to be followed by a write?
Sorry for what feels like basic questions, but after trawling the internet and building IOCP examples I'm still unable to answer the questions.
Many thanks in advance.