As soon as I import the GoogleVR for Unity asset into the newest version of Unity, I get the following compile errors:
Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorClientSocket.cs(74,46): error CS0120: An object reference is required to access non-static member `System.Diagnostics.Process.Start()'
Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorClientSocket.cs(79,17): error CS1061: Type `System.Diagnostics.Process' does not contain a definition for `Close' and no extension method `Close' of type `System.Diagnostics.Process' could be found (are you missing a using directive or an assembly reference?)
This is happening on a totally empty project with the most recent versions of GoogleVR and Unity for OSX. Has anyone else seen this?