I have this code to retrieve a value(integer array) out of a dictionary Then increment one of the elements inside the integer array based on the if statement it is in..
Dictionary<string, int[]> ResultDic = new Dictionary<string, int[]>();
if (TeamOnePoint > TeamTwoPoint)
{
ResultDic.TryGetValue(TeamOneResult, out OutOfDic);
OutOfDic[0]++;
OutOfDic[1]++;
////ResultDic.Remove(TeamOneResult);
////ResultDic.Add(TeamOneResult, OutOfDic);
ResultDic[TeamOneResult] = OutOfDic;;
ResultDic.TryGetValue(TeamTwoResult, out OutOfDic);
OutOfDic[0]++;
OutOfDic[2]++;
////ResultDic.Remove(TeamTwoResult);
////ResultDic.Add(TeamTwoResult, OutOfDic);
ResultDic[TeamTwoResult] = OutOfDic;
}
Now the problem I have is that evertime I read the modified OutOfDic array back into the dictionary into the value part where I specified the Key, every value in the dictionary is modified as well, and not just the key I specified. The commented part gives the same result as the non commented part. How do I fix this problem to only add the value to the specified key?