Hello I would like to know how I can clip off part of a texture that overlaps with another texture. Like the image below but without rendering part of the overlapped white "X". The octagon has an alpha transparency, i want to be able to see every thing under it except part of the overlapped white X.
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Maybe this can help you libgdx open gles 2.0 stencil alpha masking
It Looks like you Need to use a mask..
Another link, where I had my own Problem, where I used a depth buffer would be this here:
I hope this will help you furthermore.