Suppose you have a function in C that accepts the dimensions for a 2d array (for simplicity's sake, say for a square nxn array), dynamically allocates the array, then returns it.
I'm aware allocating memory here might be considered somewhat bad practice to begin with, since it will need to be freed elsewhere, but suppose that's not a huge issue. I'm wondering if there's any advantages/disadvantages associated with these two variations of said function:
Variation 1 - Locally define int** variable in function, allocate/return array:
int **create_array(int n) {
// define array pointer, allocate array...
int **a_ = (int**)calloc(n,sizeof(int*));
for (int i = 0; i < n; i++)
a_[i] = (int*)calloc(n,sizeof(int));
return a_;
}
int main() {
int n = 3;
int **array2d = create_array(n)
printf("First element: %d%c",array2d[0][0],'\n');
// do stuff... etc...
}
Variation 2 - Add in-out int** parameter to function, allocate/return array:
int **create_array_2(int **a_, int n) {
// allocate array...
a_ = (int**)calloc(n,sizeof(int*));
for (int i = 0; i < n; i++)
a_[i] = (int*)calloc(n,sizeof(int));
return a_;
}
int main() {
int n = 3;
int **array2d;
array2d = create_array_2(array2d,n);
printf("First element: %d%c",array2d[0][0],'\n');
// do other stuff... etc...
}
Obviously they return the same result and achieve the same task, but is one considered to be safer/more efficient/better practice than the other? In my opinion the 2nd variation just makes things look a bit redundant, but I'm curious if there's any real differences between the two and what happens on the stack/heap when they're called. Hopefully this isn't a dumb question; it's just something I've been curious about. If anyone has insight to share, I'd appreciate it.