I am trying to build a tic-tac-toe game using the minimax algorithm. It is not functioning correctly yet (meaning it is generating moves that are not optimal), and I think this is because I am not accounting for the moves of the opposite player. I'm just not quite sure how to incorporate this into my code. For context, I am working from http://neverstopbuilding.com/minimax.
Here is my code. The helper methods are all functional on their own but i did not include them here.
// this variable stores the optimum next move.
var choice;
// this stands for 'computer mark', the computer goes second and plays as 'x'
var cmark = 'X';
// mark of human player. Currently not integrated into the algorithm.
var pmark = 'O'
// 'game' is an array which starts as [0,1,2,3,4,5,6,7,8], each number corresponding
//to a space on the tic tac toe board.
function minimax(game){
// this is the last state of the recursion, it checks if the game has ended
// score() returns +10 if the computer wins, -10 for loss, 0 for tie
if (gameOver(game)){
return score(game);
}
// this array stores all the possible scores so we can later search for the highest.
var scores = [];
//this array stores the moves that correspond to the scores array
var moves = [];
// loops through every open move.
//HOW DO I MAKE IT SO IT ALTERNATES BETWEEN HUMAN AND COMPUTER MOVES
for (var i = 0; i<game.length; i++){
if (open(game[i])){
//game[i] is a number corresponding to a space on the board.
moves.push(game[i]);
//create a new variable representing the game state if this move is chosen
var possibleGame = game;
possibleGame[i] = cmark;
//run minimax on this game state,thus obtaining scores for all possible outcomes.
scores.push(minimax(possibleGame));
}
}
//this is another place where I need to add something for opposite player?
//find the maximum score from the scores list. this will be returned.
var maxScore = Math.max(...scores);
var maxScoreIndex = scores.indexOf(maxScore);
//find the move with the same index as the maximum score. this will be stored as 'choice'
choice = moves[maxScoreIndex];
return maxScore;
}