i am scratching my head for some time now how to do this.
I have two defined vectors in 3d space. Say vector X at (0,0,0) and vector Y at (3,3,3). I will get a random point on a line between those two vectors. And around this point i want to form a circle ( some amount of points ) perpendicular to the line between the X and Y at given radius.
Hopefuly its clear what i am looking for. I have looked through many similar questions, but just cant figure it out based on those. Thanks for any help.
Edit: (Couldnt put everything into comment so adding it here) @WillyWonka
Hi, thanks for your reply, i had some moderate success with implementing your solution, but has some trouble with it. It works most of the time, except for specific scenarios when Y point would be at positions like (20,20,20). If it sits directly on any axis its fine.
But as soon as it gets into diagonal the distance between perpendicular point and origin gets smaller for some reason and at very specific diagonal positions it kinda flips the perpendicular points.
Here is the code for you to look at
public Vector3 X = new Vector3(0,0,0);
public Vector3 Y = new Vector3(0,0,20);
Vector3 A;
Vector3 B;
List<Vector3> points = new List<Vector3>();
void FindPerpendicular(Vector3 x, Vector3 y)
{
Vector3 direction = (x-y);
Vector3 normalized = (x-y).normalized;
float dotProduct1 = Vector3.Dot(normalized, Vector3.left);
float dotProduct2 = Vector3.Dot(normalized, Vector3.forward);
float dotProduct3 = Vector3.Dot(normalized, Vector3.up);
Vector3 dotVector = ((1.0f - Mathf.Abs(dotProduct1)) * Vector3.right) +
((1.0f - Mathf.Abs(dotProduct2)) * Vector3.forward) +
((1.0f - Mathf.Abs(dotProduct3)) * Vector3.up);
A = Vector3.Cross(normalized, dotVector.normalized);
B = Vector3.Cross(A, normalized);
}