There's 2 approaches I can think of that would make the most sense.
The first more traditional way would be to make a bunch of classes for each kind of equation you wanted to include.
public class Velocity implements Equation{
public double solveT(double v, double x){
if(v != 0)
return x / v;
else
return 0; //or whatever value is appropriate
}
public double solveX(double v, double t){
return v * t;
}
public double solveV(double t, double x){
if(t != 0)
return x / t;
else
return 0; //or whatever value is appropriate
}
}
This keeps all of your different equations separate, and if you define an empty Equation
interface you can substitute different Equation
objects as needed. The drawback is that you'd have a lot of classes to keep track of, and you would have to make sure that the Equation
object you're trying to call methods on is the correct instance, i.e. trying to call solveX()
on a Density
instance that doesn't have a solveX()
method. However, having each class separate is a nice way to organize and debug.
The other approach is using Java8 lambdas:
interface twoTermEq{
double solve(double a, double b);
}
public class Calculator{
public double solveTwoTermEq(twoTermEq eq, double a, double v){
eq.solve(a, b);
}
}
public static void main(String[] args){
twoTermEq velSolveX = (t, v) -> return t * v;
twoTermEq velSolveT = (x, v) -> v != 0.0 ? return x / v : 0.0;
twoTermEq velSolveV = (x, t) -> t != 0.0 ? return x / t : 0.0;
//define as many equations as needed...
Calculator c = new Calculator();
//select which equation to run, collect user input
....
//do the calculation
double result = c.solveTwoTermEq(velSolveX, t, v);
}
This lets you define your equations all in one place and doesn't need a boatload of classes. You could similarly define interfaces for ThreeTermEq
, FourTermEq
, etc., as well as solveThreeTermEq()
, solveFourTermEq()
, etc. methods for the Calculator
class. The drawback here is that it might become more difficult to maintain and organize, and I believe there's an upper limit on how big a class file can be; if a class file becomes too big it won't compile, which could happen if you've defined tons of equations.
For me the choice would come down to how I wanted to organize the code; if I wanted to only include a (relatively) small number of (relatively) simple equations, I would probably use lambdas. If I wanted to include every physics equation across as many physics topics as possible, I'd probably use classes.
Either way, there's going to have to be some similar code written for different permutations of an equation - I don't think there's really any way around that. You could try for a novel approach using a bunch of Objects to try to circumvent that, but I think that would be overwrought and not worth the effort; it's not like flipping variables around is hard.